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Wardemites (Mini Wardens) - solution for the warden drops dilem

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    We don't need more drops from mobs. We already know there would be loot from mysterious structures within the Deep Dark. Also, how does that solve the "problem/dilema"? The criticizm around the idea of Warden drops is that it incentivizes killing the Warden and defeats its design, and they seem to have been getting stronger on that stance overtime. Quite a few replies from Kingbdogz confirm that Mojang is firm on making the Warden a disaster that you stealth around; it's not going to be a combat situation (to quote one of his replies). So having valuable drops for it (or from minions that spawn when it is killed) is really not a debate by now. Stop trying to find ways to kill it. You don't need to kill every mob in the game. It's not going to be a boss, so don't even bother worrying about it. I'm almost sure that it won't be required for the "Monsters Hunted" advancement, either.