A big part of how I like to play Minecraft is by creating complicated backstories and histories to go with the civilizations I have built. These backstories have sometimes led to coexistence of some mobs who by the game rules will nevertheless fight each other. For example, in my world the villagers have a peace accord with the Zombie Pigmen of the Nether and there are several hybrid cities where villagers and the "Nathznork" (as they are known there) travel freely between the Nether and Overworld sides. But any iron golems will attack Zombie Pigmen on sight. Same with Enderman; villagers in my world hold Endermen sacred but iron golems in the vilages attack them on sight as well. Could the mechanics be adjusted to have iron golems treat zombie pigmen and enderman the same way they do wolves: only attack if they have attacked a player first (which only happens if the player attacks, which I don't attack zombie pigmen or Endermen...)
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