So kingbdogz want us to not kill the warden and avoid it, right? so why not make when the warden is killed all the players near by or the one who defeted the warden gets a curse (item or status effect) that can not be removed
warden´s curse
as an item it would do the follow
the player can´t open chest, can´t trade with villagers, golems attack you, wolfs do not obey you,the xp levels go down every 5 min and xp gain will drop yours more till you die and you can´t trow it into lava or out of your inventory the point is to make it the worst item that a player can have in their inventory beacuse it kills you and you cant get rid of it so is pointless to kill the warden just for have an item that will kill you and make you regret killing him and is not even a tropy beacuse it desapears from your inventory affer you dying
as an status would do the same but you cant drink milk at all (but it would be useful for the advasment how did we get here so ...no...)
i think if the point is avoid the warden a way to make players not want to be near him would be this
not only te event of finding and fighting a warden would be bad (but cool) but also the aftermath
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