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Redstone Sculk Sensor

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    Registered User commented
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    This suggestion just makes basically no sense. I’m not even sure that you understand how Sculk Sensors work. They are meant to detect any and all significant movements (also known as vibrations or game events). Ambient sounds like music, bells, mob sounds are, well, ambient. They’re not significant movements and therefore do not count as vibration. When it comes to things that it actual views as vibrations, the Sculk Sensor doesn’t nitpick. It will be so odd and unnecessary to have a Sculk Sensor that doesn’t detect all vibrations, simply because it is a natural creature, not a player controlled device. How on Earth would a being skulking in the depth of the world differentiate between vibrations from redstone components and vibrations from other sources, especially when they can have overlapping in-game frequencies? All it does is provide power when it senses movement, so it wouldn’t really know what redstone components are. Besides, what practical use would that provide?