Add new daily and weekly challenges. Examples: kill 1000 zombies, pick up 2000 emeralds, level up 10 times, spend 2000 emeralds, upgrade 5 times, pick up 5 unique items, best creeper woods 5 times. So on and so forth. Give rewards like special items or emeralds or gold. Maybe unique items that the enchants can be random on as if they dropped in a mission? I think the player base needs a bigger reason to keep coming back than just the daily trials. I would like to see goals and in game achievements that have badges to show you earned them. Also maybe community challenges and then have dedicated badges for the size of your contribution to that challenge. For example: kill 1 million zombies as a community. Rewards for higher contributions I.e diamond badge with a zombie head for a contribution of 20,000 or more kills, iron badge for 5,000 kills, maybe even enchanted netherite badge for contributions of 50,000 or more. I think working as a team and a community is massive for dungeons players! Thank you
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