Since the skins got an upgrade, that being two layers for every body part, the armour textures have not been updated to this new format.
This poses problems as it's difficult to work with 32x64 textures sometimes. It is also limiting resource pack creators to having only one layer per armour piece. Note that helmets have a second layer much like skins (I'm guessing Notch just used the skin template in the beginning.).
Thus I suggest updating the armour files to the new 64x64 format, to enable ease of use, give users more freedom for creating textures, and keeping consistency.
While you're at it, give maybe add custom armour models too.
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