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Warden Antlers

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  • 2
    Registered User commented
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    The antlers would have a couple uses, each adding a niche but interesting mechanic to the game:
    1. A player can wear antlers on his/her head to gain the “sculk sense” effect. This effect is similar to the nausea or blindness effects, it permanently modified the player’s vision until the antlers are removed (either one antler is placed in the helmet slot, or an “antler helmet” type item could be made with just two antlers. Either way works). The sculk sense effect would essentially switch the player’s vision from regular to the vision of a Warden. The player can only see a black screen, other than grayish outlines of unidentifiable blocks for the environment. When the player sees movement, a white blip would eminate from the source of the movement or sound to notify the player of movement. This effect could be really fun for mini games, also the antlers would just look dope as a helmet type item.
    2. A player can combine one antler with an arrow to create a “sculk arrow.” When shot at a player, this arrow will add the “sculk sense” effect to any player hit with the arrow. The effect will be applied for 15 seconds, then the duration ends. (Details pt 1, continued in comments)

  • 1
    Registered User commented
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    It was confirmed that Warden's will not attack each other, and you almost certainly won't encounter more than one Warden at the same time. The incentive to go to the Deep Dark will be through the structures and blocks you find there.