This is my idea for what the End DLC levels should be (all End mobs will be able to teleport):
Level 1: Stronghold
This is set in the new “cheese caves”, deep dark biome and the Stronghold with the Warden as the final boss. The mobs: Usual (zombies, skeletons etc.), Skulkers (mobs which hide as skulk sensors before jumping out at the player and attacking them), Endermen, the Warden
Level 2: Outer End Islands
This is set on the Outer End Islands where an ancient End civilisation once had Chorus Farms and small towns. The player must collect Ender Rifts to unlock the End Palace gates. The mobs: End Creepers (when it explodes it teleports the player randomly), Shulkers, Shadow Creatures (player-tall Endermen-looking mobs which through bottles of End acid), Endermen, End Bulls (passive mobs which look like cows), Ender Golems (Redstone Golem-like mobs)
Level 3: End Palace
This is inside the End Palace where the player must find the original location of the Orb of Dominance. Once found you battle the Palace Guardian. The mobs: End Creepers, Shadow Creatures, Endermen, Ender Golems, End Bulls, Shulkers, Ender Guards (Shadow Creatures with a shield and an Ender Glaive), the Palace Guardian (a large, hunchback Endermen-like boss with one eye)
Level 4: Main End Island
This is the level where you fight the final boss, the Ender Dragon. The mobs: the Ender Dragon, End Crystals (they heal the Ender Dragon and they also zap the player when they get close. When they die they spawn an Ender Guard)
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