Ever feel like the dungeon and mineshaft have been bland for the past few years? Well, these suggestions might help! I’m thinking that the dungeon should be fit to have more of a medieval fit, not some box made of mossy cobblestone. Maybe there could be like a hallway, then the spawner, after that a treasure room. Also dungeons should change for each mob there is. Like a sandstone dungeon for husks, or the spawner is on the roof for the spider dungeon. Also, certain dungeons should have traps to add more of an accomplishment, after all, the player wants to feel great playing the game right? So why not! Now onto the mineshaft. The mineshaft should have more feel to it, not a 3x3x3 tunnel with rails and wood. Certain places should have dorms, supply rooms, etc. Also this introduces 3 new mobs, the ghost miner, the lost miner, and the zombified miner. The ghost miner should have an iron pickaxe and be slightly transparent. The lost miner will follow you once it sees you. After bringing him to the surface, he will offer cheap trades. Finally, the zombified miner. These will be common throughout the mineshaft, and attack with a stone shovel.
Those are my suggestions, and I hope this gets under review!
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