A magical biome that makes trees and some blocks float in the air up to 4 blocks high, depending on the weight of the block. The lighter blocks like sand and gravel, if they float, it will spin in the air , in this biome there's a hostile mob, which looks just like a smaller and faster warden, and instead of a skulk sensor, there are 2 horns with purple symbols shining, if dead, it will drop a totem, which will prevent others from attacking the player. Any floating object will get a purple aura. Animals entering the biome will float up to 4 blocks high and will be killed by the hostile mob(including the player, unless the player has the totem. The totem will not prevent the player from floating). Moving floating will be almost the same as swimming, but in the air. The low gravity and the hostile mob only exist because of a magnetic block, if that block be destroyed, it will release 2 magnetic debris and all low gravity and the hostile mobs will disappear. With 4 magnetic debris it will be possible to make magnetic boots, which will prevent the player from floating in this biome. The hostile mob doesn't float.
- Well, this is my idea. This idea was about a totally different biome, so i had to talk about the other things, not just about the biome. I hope there is no problem.
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