Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

9

illager zombies and passive illagers

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  • 1
    Registered User commented
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    This is a great idea to add more power to the village. However the villager guard and evoker should sell things too. The evokers could sell totems for 32 emeralds Or so and the guard should sell pumpkins and iron so you can make a golem from the items he gives you (I also have really bad luck finding pumpkins so this will help)

  • 0
    Registered User commented
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    Yeah I wanted to put in trade ideas, but well I felt it would be best to keep the idea as simple as possible.

    My original before shortening idea had things like the guards selling anything golem related, and the evoker having a few unique items.

    These being as follows for the evoker.

    Vex pod
    info: "throw" to spawn some allied vexes to fight for you. Lasts 4 minutes despawns when time is up. this is a type of splash potion. spawns 2 vexes for potion potion its self is only there on max level.

    Trap jaw
    info: a floor trap item, when anything steps on it a pair of golem jaws snap closed dealing damage.

    Other then that it would trade magical themed items.

  • 1
    Registered User commented
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    La idea esta genial, pero creo que los illager zombis que sean vindicadores o saqueadores, se deberían convertir en aldeanos guardias (que podrían tener hachas o ballestas, y tendrían una camisa como la del vindicador pero del color de la del aldeano) y los evocadores y brujas en una especie de curandero mágico (que podría tener la vestimenta de un aldeano pero con sombrero de bruja y la línea dorada del evocador), las variantes zombis de evocador y bruja deberían ser extremadamente raras.