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Upgraded dungeons

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  • 7
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    This idea is very underrated

     

  • 1
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    CaCtUsJuIcE5039 Traps don't work in generated structures though because everyone already knows they exist.

  • 2
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    Zeffi Toto unless you trolled people.  Sometimes, it's there, sometimes it's over there?  It could work.

    The extra time could allow the mob spawner enough time to cause problems.

    Also: cobblestone based design to better hide the traps.

    Simple traps, so less loot.  Redstone is meant to be a commodity, after all...

  • 2
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    Dampendair I'd be up for Mojang to make variable structures which changed whether and where traps were in structures. It's the only way it makes sense. For some reason, they don't seem to be heading that direction, though.

  • 2
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    maybe they could add another room or two but I think dungeons should stay relatively small