In Minecraft Dungeons enchanted enemies are more powerful than minibosses at times. That seems wrong. There are several enchantments that need balancing and the enemies themselves need to have fewer enchantments to avoid the occasional unbeatable enemy that I'm sure every player has encountered. The highest possible number of enchantments on an enemy should be 3. The system I propose will have 3 ranks of enchanted enemies. Unique enemies will be the most common. They will have one enchantment on them. The next rank would be powerful enemies. They should have 2 enchantments and only show up occasionally. The final rank would be legendary enemies. They should be extremely rare and have 3 enchantments. The regular stat bonuses should stay for enchanted enemies. With a limited number of enchantments that should be balanced.
There are still a few enchantments that should be fixed though. Electrified enemies are a death sentence. If you so much as see one you are dead. If they also have gravity pulse there isn't even a hope of escape. Regeneration is ridiculous. If this enchantment is on a ranged enemy then it's almost impossible to beat them due to the fact that they constantly run away from melee attacks. Enchanted creepers also pose a serious balancing issue. A creeper with gravity pulse is essentially unbeatable. There are several more enchantments that cause serious issues. One such enchantment is protection. The game might work better overall if creepers are never enchanted.
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