My idea is to add ancient dwellings that occasionally generate on the banks of river biomes made out of a new block called dried mud bricks. These structures will be archeological sites (using 1.17's archeology system).
First of all the blocks. Mud is a new block that will replace dirt in world generation directly under water source blocks. Mud will be a darker color than dirt and will have a smoother texture. Mud can also be smelted in a furnace to create dirt or crafted into mud bricks. you can craft between 1-8 dirt blocks together with a water bucket to create the same amount of mud. Mud bricks can be smelted into dried mud bricks which will be a bit lighter than the dirt texture. Using a hoe on dried mud bricks will convert them into dirt.
Now the ancient dwellings. They will generate occasionally on the banks of river biomes and will come in many shapes and sizes and would be a good place to excavate using the archeology system. They will usually generate in groups of 1-3 ancient dwellings, however there is a very rare chance of a large group of ancient dwellings generating (maybe between 8-12 of them). These large groups will generate with a mud brick temple. Mud brick temples will be larger than ancient dwellings and will have a higher chance of finding good loot. Possibly a very rare archeology specific item can generate in archeology sites and will have a significantly higher chance of being found in mud brick temples.
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