The Caves and Cliffs update is turning out to be an amazing update, and it's everything I've ever wanted out of a cave update. The features are amazing so far, but I would like to suggest of few ideas that may make the update even better!
• Wandering traders should sell 2 sculk sensors for 5 emeralds.
• Bundles should spawn with random loot in underground chests (sort of like loot bags.)
• Glow berries should be faster to eat (like dried kelp) and give a few seconds of the glowing effect. Maybe even brew them to make a glowing potion?
• Strongholds below y0 should generate with deepslate blocks rather than stone, for consistency, to make them slightly less easily accessible, and to add a fresh new look.
• Dungeons should also generate with cobbled deepslate below y0, and maybe even consider adding new dungeons with new shapes and maybe traps?
• Pointed dripstones should have several growth stages but take a very long time to grow.
• A variant of smaller, gray dripstone should generate within stone caves on the ceilings and floors, but they wouldn't grow or be renewable.
• Cave biomes should have an abundance of a specific ore which would give another reason to visit the biome. Lush Caves should have more emerald ore, Dripstone Caves should have more iron and Redstone ore, and the Deep Dark should have more diamond ore.
• A new ocean biome called the Deep Sea should generate when rarely and would take you all the way down to the deepslate layer.
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