The new warden should have a weakness that lets you get past it without having to sneak or being killed. There are some things that I think might be useful for that. First, if you make a loud noise near it, like blowing up TNT or killing another mob, it could stun it for a few seconds. Second, maybe you could use an item on it to weaken it. I think maybe shears or dragon's breath might work. If you used shears on the warden, you could disable/cut off the feelers on its head, which drop as an item, but new ones would grow back in a little bit of time. During that time, the warden wouldn't be able to sense vibrations. You could also do the same thing to sculk sensors, which wouldn't work for a long time, which would be useful in redstone contraptions that you don't want to set off by accident. Also, you could use dragon's breath on the souls in its chest, doing 15 damage for each one you use and changing it into a new item called the soul bottle. You could brew either the warden feelers or the soul bottle into a potion called the warden's potion, and kind of like a potion of the turtle master, it would come with negative effects too. It would give you blindness for 45 seconds, but it would also give you strength IV, resistance II, speed I, and a new effect called sensing I, which would outline anything within twenty blocks that makes a vibration with a cyan glow, kind of like the glowing effect but only visible to you.
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