Late-game motivation and grind
So, this all revolvs around the blacksmith.
I think he was a really good introduction because of the ever changeing power level.
he introduced a new problem: "it is really not worth it playing on the highest difficulty for gear"
What i mean with this, you dont get a value out of the higher difficulty because you takes to long to beat a level. And because of the blacksmith you can just grind lower levels.
I think this could be fixed if you give the highest level there is, so Apoc+25 or what it is at the time, a massive increase in drop rate. But at the same time change the difficulty scaling so the mobs are stronger and have way more hp, especially in coop. Like 1.5 hp in 2 player lobbys, 2.0 hp in 3 player lobbys and so on.
This way you have a seriously hard difficulty that is also rewarding.
And on the same note, pls give us a dps meter at the town target dummy, or a way to see our attackspeed and stats.
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