"Infernal" is a word that means "from the underworld". The Infernal Wind is a wind that comes from below. It blows roughly every 15 minutes in the Deep Dark, but the interval can be changed for better balance. It only lasts a couple seconds before it dies down and the Deep Dark becomes still and silent again.
The Warden can hear this wind, so when it blows, it blocks all other vibrations, so its like its "seeing" static. For a few seconds, the Warden's hearing is disabled. This gives players a small window of opportunity to make a move because the wind will drown out the noise.
While the wind is blowing, it also triggers all the Sculk sensors. For a brief moment, the Deep Dark will come to life with the cacophony of Sculk sensors and their flashing tentacles. The wind only blows in the Deep Dark so it shouldn't ruin your redstone contraptions, unless you are building it in the Deep Dark, but a unique comparator output would easily fix this.
Torches will have a 50% chance of breaking during this event, and campfires and candles have a 50% chance of getting blown out. Because of this, the Deep Dark will once again be dark if you stay long enough. Other light sources like lanterns and redstone lamps are windproof so they can permanently illuminate the Deep Dark.
Example: If you had 100 torches, after 15 min there would be ~50 left, after 30 min there would be about ~25 left, and after an hour there would be ~6 left. (Its half life depends on how frequently the wind blows)
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