I think that Night vision spoils the effect of the new areas below y = 0.
How about adding a stronger/better version of Night vision?
Night vision 1 is could work just fine above y = 0 but gets majorly worse the more you go below y = 0. that is where Night vision 2 comes in. it could restore the old Night vision effect.
additional sugestions to night vision 2:
- you can see Players with the invisibiliy effect as a ghost
- has no influence in vision above y = 0
(please excuse any spelling errors :) )
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