The news regarding an ability for the user to create a custom dimension, and a way to get there, without needing mods is huge. However, it's not exactly user friendly. Here's how I think it should work:
The user (or server operator) creates a new folder in their saves folder which is named whatever they want their dimension to be named. For example, suppose I wanted to name the second dimension "Old World" I would have the following folders in saves:
region //The overworld
DIM-1 // The Nether
DIM1 // The End
Dimensions > Old World // This other dimension
Having it go into the dimensions folder means that all the game has to do is, on game load, check for the list of folders in that directory. If there is anything new, then a new dimension exists.
In practice, all I would have to do is copy the region folder for this other world, rename it to "Old World", and then load up the game. Then they would just need to add a configurations file, although I imagine in single player a menu could greet the player when they enter the world giving them choices.
This file should be as simple as possible. For example, suppose I wanted my portal to be made of quartz blocked and activated with water, I might do the following: :
DIM-ID = 2;
Portal Block = quartz;
activate = water;
coordinate ratio = 1:1
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