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How to make defeating the Warden a unique experience

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    they dont want the player to fight the warden, so they wont give a reward for doing so

  • 0
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    The experience of the Warden is not to meant to be in defeating it. The Warden is a disaster. It has really unique gameplay in that it cannot be normally defeated. With all mobs, even boss mobs, there is a certain strategy or method by which you could prevent it from attacking you or by which you could get a huge advantage over that certain mob. This is not true for the Warden, and it should never be. You cannot cheese it, you cannot trick, and if you want to attack it or engage in combat with it you need to be within its range, so your only chance is to run away from it. They don't want the player to ever be able to uniformally take out the Warden, no matter how skillful or powerful. You need to be stealthy and dedicate all your strategies to avoiding it rather than killing it, and that makes it really unique and thrilling. 

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    I feel like it does seriously incetivize killing the Warden. They said if any drop is added, it would be a trophy item, and they're not even sure about that. It will not drop something that is significant or of unique use, because if so this would be an impossible item. 

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    What if the wandering trader had a chance to pick up lost items and sold them back to you