I'm writing this suggestion about the Deep Dark because I feel like people won't be encouraged to explore the Deep Dark enough once it comes out. I thought of an idea that might encourage people to explore a little bit. Unless the developers are already planning of a system, I want to add to this then. Basically what I've thought of is a sort of a 'high-loot reward system' that players can find when exploring. Basically with the Warden, adding loot chests to generation or other things that can contain very good loot (not over-powered, maybe unenchanted diamond gear or diamonds or gold apples and such), this could probably encourage people to explore more. Think of that saying that goes somewhere along the lines of "high risks equals high rewards". The Warden is very dangerous, and since the developers don't want people hunting for Wardens, this loot generation could be a great alternative for the Deep Dark instead of adding loot to Wardens. If a person is feeling confident, they can go raid the Deep Dark and gain a whole lot of rewards that gift them for their bravery. To add even more excitement, the Deep Dark biome generation should only generate in the deepest of the underground, near bedrock maybe, plus, it makes a lot more sense for it's name. These are my ideas for the Deep Dark. Thanks for reading
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