The reason I wrote this feedback is for Kingbdoz's latest tweet about warden and deep dark. Among the various discussions that have opened, there was one in particular that attracted attention which highlighted how boring and unfortunately mandatory the stealthing sessions for the warden.
Here's a probable solution (I hope): the more wardens the player kills, the more those mobs respect and fear him/her. In this way, a non-aggression pact can be created between the guardians and the player that allows the latter to roam freely in the deep dark by removing the tedious stealth mechanics. This will not result in the permanent removal of this mechanic, as stealth around the wardens will still be needed during the first sections of the game in the deep dark biome.
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