After messing about in the new caves, I've had a thought. I've found that, as they are now, caves are way to easy to get resources from. In what was probably only 30 minutes I had enough diamonds for a full tool set and armour without using fortune. It's possible, that to balance this, mob varients (think like the piglin brute) could be added as you go down further to stop you from just bum rushing the lower caves for mountains of resources. This could also be done by making it so the lower you are, the more likely mobs are to spawn with armour and weapons, including enchantments, if you don't want to add new varient mobs. It's also possible that with the addition of cave biomes this complaint could be fixed, or the warden could be this barrier I'm on about, but it's just a thought
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