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33

a /playsound loop check is necessary.

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    Registered User commented
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    This would be a good thing to add in game. Maybe there could be an "isLooped" condition for the command. You could set this to either true or false. Just some thoughts!

  • 1
    Registered User commented
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    We need sound detection too. Part of an execute command or something. It  would just be nice to check for sounds and sound channels.

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    Registered User commented
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    We understand that music and sounds are client-side, but even so playing music could be stored and read as an nbt in each player. That way sounds could easily be detected per player even if players are using resource packs that make sounds longer or shorter. This would help adventure maps improve their quality SO much as well as games on servers