Stealth mechanic - Harder for mobs to detect the player if he is behind them. If the player is sneaking he can get right behind a mob without it noticing, and if he has invisibility the mob can't detect him at all. This will introduce stealth to combat as attacks from behind to mobs that haven't detected the player will multiply the damage dealt by 3. This is a high risk - high reward scenario because the player will have to get close to the enemy but if he succeeds, he can deal triple damage
Weak and Strong attacks - A weak attack is done just by clicking once. It is faster and the weapon recovers faster but deals less damage. A strong attack is performed by holding left click and after a short preparing time a more powerful attack is performed, dealing much more damage than a weak attack but the weapon recovers slower
Weapon blocking - The ability to parry attacks with melee weapons so the player recieves a bit less damage from melee attacks
More striking animations with weapons - self explanatory
Spells - The kind of magic the Evoker uses. Spells like these would make combat more unique, dynamic and fun (no use od spell books or wands required, just spells coming form the hands like the Evoker)(could be used in the off-hand so we have a spell-sword combination etc)
Throwable weapons - Daggers etc that the player can throw to deal a small amount of damage (could be combined with potions so they also apply effects)(dynamite could also be added as a form of throwable esplosive)
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