/Disguise Target EntityType [nameTag:string] . /Disguise Target Target . I am wondering if it would be possible to make a command, on Bedrock Edition, which disguises players as certain mobs. This would make them move the same speed as the mob, have the same physics (slow falling chickens, lava walking striders, etc) and have the same hitbox, which could also allow them to walk through smaller gaps. This could be very useful for map makers and minigame makers, as it would allow us to have more gameplay aspects to our maps instead of the current limiting ones. I am suggesting this idea as I am currently building a minigame where there is a hunter and the rest are hidden as animals and try to survive. I have been limited to making a player invisible with the mob teleporting to them constantly. This can lead to some rough movement. And there is no way to actually adjust the hitbox of a player which means they can't go into smaller spaces. Anyways thats basically it. Sorry if there was a lot of writing.
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