Currently, the Minecraft client triggers an animation when you switch to a different item than you are currently holding in your main hand and it also triggers this animation when new tags are added, and when the value of existing tags change on an item that you are holding.
*The equip animation forces the item in the player's hand to go down and up for a second or longer*
This completely destroys any chance of smooth custom item model "animations" and data modifying.
By googling, you can see that a lot of people have issues with this feature when they want to change the item's custom model data, change the name, change the durability, or add some other tags for information storing. Even people that make mods have some difficulty removing this feature from their own items.
I'm suggesting that adding and changing the "CustomModelData" tag should not trigger the equip animation. Alternatively, it could be better to just consider adding a new tag ( or tags ) for items that the client can search for, to not trigger the equip animation when the tags of the item are changed or even when specific tags change.
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