Hey,
There obviously already is the "peaceful" difficulty. But what I thought would be cool too, is a "passive" difficulty (or whatever you name it). Hostile mobs do spawn like in other harder difficulties but deal no damage to the player at all and not to the terrain either.
You would still be able to play the game the normal way (with mob farms and whatnot) but not worry about dieing if you just want to play chill.
:)
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