Sculk Plains Biome
I propose an idea for a new biome, Sculk Plains. This biome is found in large, open caves, with the soil made up of all the sculk blocks and some not yet "colonized" by them, such as stone. This biome consists of 2 mechanics: bioluminescence and echolocation, and most of the plants in these plains are based on these concepts. I'm not sure if this will be an implementation, but it would be nice if the sculk spread across the walls and ceiling as well, if so then it could spawn "vines sculk", with indeterminate usage. I also propose "sculk trees", resembling a strange mushroom the size of a tree, with a twisted shape. On the sides of this gigantic plant can grow "fins" like those of the sensor sculk, which would start being small and eventually grow to about 2 blocks long and glow when producing vibrations on it or very close, glowing for quite some time (about 10 -15 s). Other weird bioluminescent plants could be deployed in this biome, be it a sculk block that will glow when the player passes over it, leaving a luminescent path. I have also been thinking of a creature with the previous mechanics, like a "sculk worm". Put any ideas in the comments, thanks for your attention :).
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