Currently, it is very difficult for datapack creators to insert custom mobs, blocks, containers, and entities into the game; requiring lengthy workarounds, unnecessary item substitutions, and a lot of complex coding. Adding built-in support for these things would go a long way. At least, this should allow for changing model, texture, hitbox, and behavior.
Some ideas for implementation:
- Could be done by way of utilizing custom tags to change the model, texture, or stats of an existing object. Or else; could involve a new "base" object that can be tweaked/summoned via commands.
- To make ai easier to use: the mob's behavior could be either coded at length or it could be assigned the (tweakable) behavior of an existing mob. (eg: a custom "Deku Scrub" (from Zelda) might be given the shulker's hiding-in-shell ai with the llama's spit attack.)
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