8

Cave Ambience plays much more frequently the closer you get to the Warden

1 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    The warden already has dark flashes to signal it's approaching, and too many cave ambient noises could disrupt the "stay silent" part of surviving the warden, even if they don't actually do that, it seems more bothersome than creepy.
    But I'm sure the deep dark caves will affect the mood at a faster rate, so ambient sounds will probably play more often there.

    Alternatively, it might be completely silent when a warden is near, which puts more focus on the current sounds, which matter a lot in those moments when a warden is near.