Discuss features, changes, and ideas related to Caves & Cliffs update. For feedback about Minecraft in general, explore other categories.

8

Cave Ambience plays much more frequently the closer you get to the Warden

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    Registered User commented
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    The warden already has dark flashes to signal it's approaching, and too many cave ambient noises could disrupt the "stay silent" part of surviving the warden, even if they don't actually do that, it seems more bothersome than creepy.
    But I'm sure the deep dark caves will affect the mood at a faster rate, so ambient sounds will probably play more often there.

    Alternatively, it might be completely silent when a warden is near, which puts more focus on the current sounds, which matter a lot in those moments when a warden is near.