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33

Custom Items in Datapacks

7 Comments

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  • 2
    Registered User commented
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    I would create a sculk blade when that and the other deep dark caves features come out.

  • 3
    Registered User commented
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    This would make datapacks amazing

  • 4
    Registered User commented
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    I literally came to this website just to beg for this! We already have to call items in recipes etc with "minecraft:item," we might as well be able to do "datapack:item!" Just give us a JSON format where we can add custom properties to a base item, that would be enough!!!

    Eg:

    "base": "minecraft:item",
    "name": "name",
    "texture": "path/to/file"

    and whatever with custom properties

    Or even like

    "base": "minecraft:item",
    "properties": {
    "name": "name"
    }

    or something?

  • 1
    Registered User commented
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    YES PLEASE

  • 0
    Registered User commented
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    {
    "type": "item/block/crafting_table"
    "base": "diamond_sword",
    "model": "ultra_sword",
    "function": "MyNamespace:UltraAttack"
    }

    Please add this feature, it would be really cool, to make custom items much easily, instead of using carrots and sticks.

    The "function" could be any mcfunction, activated with a right-click.

     

     

  • 0
    Registered User commented
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    even a restricted implementation of this idea would be so great.

    with complex items it's currently a huge task to work with custom items that have a lot of nbt data:

    • custom books
    • enchanted items
    • custom potions
    • custom spawneggs

    maybe it could be implemented like the custom dimensions so that we only can work with the parameters that Minecraft uses.

  • 0
    Registered User commented
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    This seems even more plausible now, since so much functionality is being added to components. You could create a .json file that has all the default components for your theoretical item, including the item model data for custom textures.