Well, this will be and End Update and you will add a new biome in the end, in that biome there will be purple trees and endermites, u will add a new ore, the enderite (yeah is like the netherite but better and from the end), you can also add giraffes in the savanna biome or penguins in the ice biome and a new idea.... petroleum, you can dig and find a petroleum lake and with petroleum u can make plastic so we can have hundred of more crafts!! but it can be the 1.19 the industrial update, well that were my ideas, bye :)
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Plastic is too modern for Minecraft and pretty much everything else that you've said is already posted.
if enderite ore is like netherite but better, instead of gold you combine it with, you could combine it with netherite.
or have enderite upgrade a diamond pickaxe, maybe it has additional speed for various blocks, but a bit less or no durability buffs. also immunity to void damage - how about that they will float at y-level 1, and wont get lost to the void. So you will have to choose if you want the durability&knockback or the speed, giving the player the choice of which upgrade to take.
i think this is a good idea for the plastic
Okay, I do think that the End needs an update, but the Nether literally just got one. We need to let the Nether update set in. We need to give it time to become a part of Minecraft. If we update the End in too close a proximity to 1.16, we will have too many ideas that are way too similar to the items in the back of our brain from the Nether update. It's like saying, "Okay you've built a mansion, now build another one that is unique." The ideas from the last house are just way too fresh and will show themselves in the second one. Sure, you've learned a thing or two from building a mansion in general, but you gotta find new ideas.
I can immediately see how you have ideas from 1.16, but the End has got to have its own personality.
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Netherite can survive lava so maybe Enderite can survive void by floating up in the air. And you make Enderite stuff in a smiting table and use Enderite and diamond stuff and it will be just as good as Netherite so players will have 2 sets of armor and tools and use them depending on the situation.
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My suggestions are dog armor, warrior villagers, a new dimension and new bosses with a life bar.
And boats made with nether woods, which would allow you to navigate the lava.
Lava Boats have been rejected.
I don't see why we cant make normal boats with the nether wood though. Maybe it's because the trees have never experienced water, idk.
I like the idea of new biomes in the end, but I don't really want there to be plastic... I feel like that may defeat the purpose of trying to promote the saving of endangered species Minecraft has been doing recently. For the ore I personally don't think that making another netherite is a good idea, I feel like that should be the last of the ores that are stronger than diamond for a very lonng while, if not ever..
Maybe if there was going to be an ore, or a new end update it would focus more on teleportation properties that the endermen have, I don't know much about how that could work though..
Also another way the end could improve is that maybe when you go to the end its not just going there and fighting the dragon then exploring the rest of it, maybe you go there and then having to find things there or adventuring somewhere to summon the dragon by getting materials from that dimension and things from the overworld which then after defeating it you would be able to go to the end cities.
for the portal back maybe that's where the ore could come in and the ore is very hard to find and you need that to build the portal or you could defeat the dragon so that's how you get back to the overworld
I hate when people suggest enderite. That's not the point of the end. It kind of breaks the natural progression of the game. I would love an end update, but just not a new armor and tool set, anything but that.
plastic is waaaaaaay too modern for minecraft, But with the enderite zou should choose between it and netherite. netherite doesnt burn in lava, similarly to the ender chest, enderite can only be picked up by the player who made it and the players the maker of it lists in a new workstation(also mobs cant pick up enderite gear).
the End should be a barren land with less vitality. It is THE END after all
You give Mojang not much freedom ya know
"You will add, You will add,
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There should be a new ore in the end, but like copper not one for tools and stuff
I don’t think we should have an update to the end this soon.
But I think we really need a new boss in Minecraft.
1.18 should be farming update
Well, it is possible that from the new ore there were no new tools and armor but it was possible to make a staff that will give some opportunities
For example, throw new projectiles from 1.18If they were to add enderite, it probably would be hard to get, since you can dig to the edge of a island or the bottom of an island, you can fall to the void. This could be very bad, since if keep inventory is off, you can lose all your stuff with no way to retrieve it. (This is especially the case for newbies who dig straight down). Maybe they can add bedrock at the bottom of end islands, then this problem would be fixed.
I don't think plastic should be added, plastic doesn't go with the style of minecraft. I think there should be more mobs, like the nether update, and a few new blocks, since the end is pretty bland, so far it only has endstone, obsidian, and a little bit of purper blocks and endstone bricks from end cities. Some mob ideas can be: purper golem, ender warrior, and nuclear zombie. I think the petroleum could be kept, because it is a liquid, and currently there are no natural liquids in the end. A single new biome would probably not be enough, maybe a few can be added. Some block ideas I have are end grass, yellowstone, and voidstone. Maybe the void could be explored by crafting voidstone boots. These voidstone boots will let you jump into the void and doesn't make you die. Instead, you will land on voidstone blocks, and you will be able to explore. They could add a new boss: the void warrior. This boss could have a void sword, that does 15 damage, and would give people the wither effect. This boss will have 250 health points, in between the ender dragon and the wither. The boss could only be summoned by powering a beacon in the void. This will alert the void warrior, and it will challenge you in a fight. The boss could drop its void sword, which when used by you, does 10 damage, a step up from netherite. There also could be new structures in the void and the end, like the void temple and the end building, which holds all of the old and new end mobs. well I am out of space, bye.
Maybe we could add a better teleportation system. If they were to add endite, like you mentioned, you can craft one with two endite ingots and seven redstone blocks (I have no idea in which order). When the use button is clicked, you can view it, and click on exactly where you want to teleport within 2x2 chunks or 32x32 blocks. Maybe we can take this further, and add an instant teleport to any dimension, or even a location you have saved. If they add end temples, there could be a chance you can find these there. Thats all of my ideas on a teleportation device.
ya, i like that idea, and the new ore would be called "Endite" or something like that.
They are NOT adding a new armor set right after they added netherite
For the End Update, I just don't want more mobs and more biomes. We don't want another 1.10. I want it to be as unique as possible with adding a lot of theme to it because it is very barren for sure. Of course, we would need a new theme in the end, and I would agree that we do not want to be comparable to the Nether Update. I would like to see new rare materials/ore that would be very useful, such as using it in creating a small structure that would stop mobs from spawning like 50 blocks away.
For the plastics, I don't think that would fit too well into the game, not because it's too modern, but because it would be too 'real life' like. I do agree with adding more modern items, albeit slowly, of course, that would still fit into the originality of Minecraft, such as making hoppers interact with crafting tables, making stairs/slab variants for concrete blocks, and having copper electricity, transporting electricity via copper and making netherite magnetic so it would interact with copper electricity (to make fully geared netherite players float up and down, etc..).
I really like the overall new generations, but I wish there were buried treasures inside the mountains(but hard to find). Also, there were a lot of dramatic and big generations, but builders will like some flatlands here and then. thx!
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The terrain generation in 1.18 is way too different from what it was/currently is. It's no good for those extreme builders. In the world I normally play on, I live in a seaside (classical) extreme hills area, but when I put that world's seed in 1.18, that same area is basically a frozen wasteland with some icebergs. I don't mind "some" change, but this is going way too far. & besides that, there are the mountains. it looks like u just mixed the amplified in with the normal "flatter"/traditional world gen. Maybe tone them down a little & not near as much. We need a custom setting to choose how much of this we want I can't believe I'm saying this, but if it really does end up like all that, I'm not sure I want to update at all.
Please fix the appearance of the stronghold they appear very stuck 🙏🙏🙏🙏
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Hi Mojng i have a suggestion on minecraft 1.18. It would be nice to place or input damage to arrows on minecraft Thank you
Warden
The terrain generation in 1.18 experimental snapshot 3 is better. Still needs a bit of tweaking like seeing strips of a random biome running rite through another or the plans biome, they're too hilly. They like a mixture of extreme hills with plans laid over it. Also, I've found villages within 200 blocks of each other.
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