RTX: less aggressive auto exposure, dark areas should be darker
Current Minecraft RTX version has auto exposure built in, which makes everything brighter when you are for example exploring dark dungeons. This makes the whole idea of realistic lighting pointless. On my calibrated display exploring unlit dungeons almost looks like daytime. If you lit a torch in total darkness, shadows and far away areas get darker than with no torches at all, so exploring is actually a lot easier with no torches.
I've read that it used to be different and auto exposure was added in a recent update, probably in 220.127.116.11 (1 Sep 2020), since the changelog mentions "Improvements to night vision." I understand that this is preferable to some people, but not everyone.
Please offer a slider or a toggle for auto exposure, so areas with no light at all are completely dark as they should be.
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