Currently, the player receives an incredibly good discount after curing a zombie villager, more so if done several times.
However, this feature is more often than not exploited, ruining the game's economy, especially on multiplayer. The main item exploited are enchantments which are essential for later parts of the game. By costing next to nothing, multiplayer economies quickly fall down as enchantments are a key to all resources.
I propose a change which may fix the economic issue but still benefit the player in single-player as well as multiplayer.
Instead of decreasing the price of goods, villagers should increase the number of items sold per cycle. For example in one cycle (day) libarian sells 12 enchantment books. This number could increase to 16 or more after being cured.
It would not decrease the cost of goods because the villager would infinitelly sell them cheaply, but it would give a player chance to accumulate bigger amount of goods and emeralds per day. This means, the amount off goods a player can get in a day would be more refleted by their ability to gather emeralds or material to sell. It is simple for players to create automatic or semi-automatic farms that gather materials and so it would simply anable them to produce books faster, but not cheaper. leading to a slower economic decline.
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