so my idea is that if you can kill a warden it will drop 1 warden soul which you can then use on armor or weapons or tools using the smiting table and it will “imbue” the armor (which can be of any type) it would make the armor shine a deeper blue than enchantments (possibly the same blue as the warden) and would give it the following buffs. Helmet: I have many ideas for the helmet maybe permanent night vision kind of like how the turtle shell gives the player water breathing. Or maybe echolocation/Ore finder where if you press a key it will show you all close ores near you before needing a cooldown Chest plate: maybe extra hearts or resistance? Leggings: same as chest plate. Boots: Silent/Soul walker: you make little to no noise and maybe also it could act as soul speed. Bows/Cross bow: Echo Blaster: when you fire an arrow a lager and longer attack that looks kind of like the transmitter beam of the skulks will follow it would get bigger the farther out it gets except it would also get less dangerous dealing maybe half a heart if it was like 32 blocks away from where it was fired. Sword: Wardens Fury: it gives your sword a massive knockback and damage boost and maybe dose more damage to mobs under a certain y level or maybe jut deals more damage in the deep dark. Fishing rod: Fisher of The Deep: if you are at a low enough y level if you have a chance of fishing ores Shield: Hide of Warden? This would give your shield an immunity to axes and you won’t take any knock back.
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