I think that it would be nice if an explosion could cause the nearby stalactite to fall due to the "vibrations" created. The mechanic should work like that: inside a certain radius to the explosion lets say 5 blocks on the X axis all the stalactites fall with a 100 per cent chance and then the farther you get the lesser the chanceof the stalactite falling. The probability should be inversely proportional to the square of the distance Relative chance=K/(Distance)^2 in which K is a specific value associated with each type of explosion (creeper, ghast, tnt, fireball, minecart with tnt) so for example a creeper explosion has a higher K than a fireball so it will have greater chance of making farther stalactites fall.
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