I've an idea concerning the Cave Update with the warden and the skulk sensor.
Why would you want to kill the warden, other than the feeling of accomplishment for beating the hardest mob/mini-boss? You can give the player the ability to use it's flesh, skulk antennae, and/or skulk-like gunk for a new helmet that allows you to sense your surroundings (outlining blocks and entities) when the player is blinded.
Why include this? By using the warden's skulk-gunk, the player can create a potion for blindness. This will have tremendous pvp potential, allowing players to escape death more easily from a fight or allowing players to surprise-attack their enemies/targets.
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