I think Sculk Sensors should be deactivateable, so they aren't waiting for vibrations constantly. One Idea I had was to be able to sheer them, removing their tendrils. Then, I think that they should be able to be reactivated by using bonemeal on them. This does three things: 1. Adds more use to sheers, making them have a bit of a "trap disarm" tool feel in this scenario. 2. Give builders a Sculk-y slab, since the tendrils will not be part of the block in it's deactivated state. 3. Allows dispensers the ability to deactivate and reactive Sculk Sensors.
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