Think about it, with the new additions of the Warden and skulk sensors, players could possibly use potions of deafening to render the Warden vulnerable, only attacking back when punched as they cant hear anything. Skulk sensors would also be affected, allowing a player to build redstone contraptions easily without accidently setting off redstone. Hearing potions could be brewed through a skulk or warden drop (or maybe even bat ears to give cave bats a purpose) into hearing potions (maybe you get a particle indicator where any sound is heard from like skulk sensors do) and corrupting it with fermented spider eye to get a deafening potion. It would also work on players, basically setting their in game volume to zero, and also disabling sound captions. Maybe splashing skulks with deafening potions can change them permanently into deafened skulks, and potions of hearing can turn them back again! Maybe splashing Wardens with potions of hearing can give them even better ideas of the player's movements, making the Warden an even more treacherous foe.
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