Sculk Sensor Vibration Overlap Changes
In the newest Snapshot 20w51a there were a few changes to sculk sensors. The first change container open and close is a good change they moved them from being frequencies 10 and 11 to being 14 and 15. frequencies 14 and 15 don't have any other events that might happen in the same area so it is a good change. but the other change Hit entity I don't think was a good change it was moved from frequency 9 to frequency 8 which also has projectile land this makes it so that sculk sensors can no longer tell the difference between an arrow that hits an entity and one that misses. I think that this should be changed back because frequency 9 now only has one event Armor Stand Add Item.
In regards to changes not made in the snapshot. I think the last 5 frequencies are used for far too many things. I think that the frequencies need to be more evened out to minimize events that could happen in the same area being on the same frequency. I think that Block Place and Destroy and Fluid Place and Pickup events all need to be on different frequencies. I also think that Block Close, Block Unswitch, Block Unpress, Block open, Block Switch, and Block Press need to split up a little more. these frequencies all have a very high chance of happening in the same area so spreading them among different frequencies would minimize vibration overlap in redstone contraptions.
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