Render Dragon has recently been introduced to Windows 10 and will soon be the engine for all Bedrock platforms, and possibly Java. Unlike the previous engine, Render Dragon does not have options for community shaders. What this does is create exclusion for those with medium end devices. Low end devices now play better with the new engine, and high end devices can run raytracing. However, those with devices that can run normal Minecraft easily can no longer make their game look better. In addition to this, there are creators who spend lots of time making shaders and can make money off of their hard work. Despite having already destroyed all of this hard work and graphical improvement by people who genuinely like their game, Mojang can fix this by opening Render Dragon to community creations and shaders. Please consider voting even if you don’t use shaders or can’t, as this has caused a large portion of the player base to no longer be able to use graphical enhancements without a 500$+ graphics card.
Please sign in to leave a comment.
1 Comments