Since copper can carry vibrations irl, why not integrate them into ‘soundstone’?
Copper can be placed like redstone dust and skulks will act like redstone torches but carry frequency values (Hz for short) through the copper line/wire. Copper will have a signal strength system like redstone but of course can’t power redstone components (signal strength weakening due to decibels decreasing over distance). Copper ‘transmitters’ are the soundstone counterpart to redstone repeaters & can transmit Hz detected by skulks. This turns skulks into frequency detectors & soundstone-to-redstone converters. This can send direct signals to another skulk and be used along with wool occlusion to block unwanted signals, aka noise. Skulks will interact with redstone the same as they did before because this idea makes that possible.
An additional idea is to remove skulk-to-redstone dust interaction and have comparators do that function, i.e. they will convert decibels from skulks into redstone signal strengths. In this idea, a transmitter will also work as a detector for Hz and a comparator next to a transmitter/detector to convert frequencies into redstone signals. Comparators placed next to copper line/wire turns its current decibel (soundstone signal strength) value into a redstone output. Perhaps the two could be combined into a ‘translator’ to reduce the amount of space that’s taken up. Copper could be placed on the same block as redstone since they don’t interact as another way to save space.
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