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You should be able to cure the warden into a mob that fights for you!!

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    That would be incredibly overpowered considering that players aren't supposed to fight them. You'd be able to take on raids and bastion remnants with little effort!

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    I like this

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    Registered User commented
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    To me this would fit well with the theory of the Warden Originally being the protector of the ancient city but was corrupted by the sculk.
    The potion to cure it should be a potion found in the ancient city or at least the ingredients for it which you splash on the Warden then feed it an enchanted Golden Apple.
    Since the Goal is not to kill the Warden this would make sense as a way to deal with it continuing to break the normal gameplay of just killing a mob.
    After its cured the Warden should shed of all the skulk revealing a hard dark metal body ( Like and Iron Golem ) and it will stay in the ancient city and fight for you.
    They could also make it tame able where it will follow you and you can station it in an area to patrol like in a village I'm not sure if that's to op but it's definitely a cool idea.