completely disabling the sensor would be useful without having to move wool blocks, this would add reliability as you could only listen for sounds when it was needed. this also prevents the contraptions from constantly clicking.
suggested method:
Waterlogged Skulk doesn't listen for sound and wont click.
currently i believe they can be waterlogged.
thematically sound gets distorted under water so it makes for an intuitive design.
using a dispenser and water bucket should allow for redstone control.
water in redstone contraptions always ups complexity so it should be a balanced change.
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