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We are on the 1.16.4 PRE-RELEASE 1. Please remember this category is for features inside the pre-release only. To make a new suggestion for Java (like a block or gameplay suggestion), please use the appropriate category for your suggestion.

26

Placing Sculk Sensors Shouldn't Activate Other Sensors

6 Comments

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  • 1
    Registered User commented
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    You can put a trapdoor next to the skulk sensor and it will make a noise when the skulk receives a singal

  • 1
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    That's not what I'm saying GuestTron9000. I edited the post so it's more clear of what I am talking about.

  • 0
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    I misinterpreted this earlier, I thought you meant you wanted skulks to trigger other skulks. Your suggestion seems good

     

  • 0
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    Hhgdd
    John Kerry

  • 2
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    I think that if you sneak and place the sensor, it should behave as you're describing.

  • 1
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    This reminds me of observers pulsing when they were placed way back when

    I am so glad that they don't do that anymore; It's a life saver for building redstone things with observers

    Very much in favor of this suggestion