Sculk sensors are a great addition to Minecraft so far. They allow things that simply weren't possible and allow things akin to telephones! However, they could be more useful.
Sculk sensors are currently active for 40 ticks after feeling a vibration.
For sending signals using sculk sensors, sending a single bit takes two seconds. While using sculk for 'wireless' signals is a great concept, it's too slow to be used practically. Though I don't imagine telephones were the intended use for sculks, so moving on...
For detecting specific sounds, e.g. when a block is broken, this two-second delay makes detection very unreliable. For example, if you make a footstep vibration, you have a solid two seconds to break blocks while completely undetected. This amount of time is just long enough to be an issue.
For Redstone in general, shorter pulses are more manageable and responsive. Pulses can always be extended with pulse extenders in situations where need be, but the detection time of a sculk sensor cannot be worked around—during those two seconds it is completely useless and unresponsive.
Overall, shortening the time would allow the sculk sensor's inactivity time to be more manageable and enhance the sculk's versatility. Please consider reducing it to 20, 10, or even fewer ticks!
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