I suggest more types of collision damage, if you are travelling 6 or more blocks per second and you hit a block or entity, you and the entity will take damage, and the block will begin breaking (so you can be mining and then ram the block to break it) (6 bps=1 dmg, 7 bps=2 dmg, and so on). This also applies to fall damage. if you are falling and hit an entity, then your fall damage will be reduced by 30% and the entity will take 90% of the original damage (as in you fall off a cliff, hit a spider at the bottom, then you both die) this would be useful in combat too, and collision damage would work for all entities so minecarts do damage too.
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