If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

14

Fix Woodland Mansion Difficulty or Reward

4 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    They should overall it's loot, giving lot's of emeralds and iron on the chest's, and many enchanted books.

    Also plenty of other less userfull stuff like lapis, quartz, redstone and weat

  • 3
    Registered User commented
    Comment actions Permalink

    I think the woodland mansion was fine until you could get totems of undying in raids. I think if they add more good chests to the woodland mansion, and make it only a small chance  (maybe like 5%) to get the totem from a raid evoker then they would be ok.

  • 1
    Registered User commented
    Comment actions Permalink

    I would like them to be smaller and have a actual reason for going there. I would like it if its the only place to get a new enchantment, Illagers Bane. It would act like smite but for illagers. They could do something as cool as that?

  • 1
    Registered User commented
    Comment actions Permalink

    Here's my ideas. I don't think they are challenging enough, and are a bit outdated.

    Make Evokers only drop Totems in mansions, and make Vindicators have decreased emerald chance in raids, and high chance in mansions. 

    Make the amount of Vindicators and Evokers more consistent:

    I think every mansion should have 16 Vindicators and 3 Evokers.  Right now it can range from at least 9-15 and 2-4, possibly even more. (Or make it 15-17 Vindicators so it keeps people guessing, without drastically affecting difficulty much)

    Make Vindicators have 4 blocks longer player detection range (considering the long hallways) and make them detect the player when they are shot with arrows. But for balance, maybe decrease their damage by ½ hearts.

    Randomly choose one of the Evokers to be able use their Totem, but add an extra Totem to one of the loot chests in the mansion. Evokers are pretty easy to rush down and kill, though the Vexes they leave behind can be annoying.

    Add 3 Pillagers to the map room, and give the Witch her own room in the mansion.

    If the Illagers can't pathfind to the player (if he's sniping on the roof for example) they will hide, or alert the Pillagers or Vexes to deal with it (if they are nearby). Illagers will also be alerted by Creeper explosion sounds.

    And lastly make the mansion slighlty less vulnerable to being burned down, and add just a bit more loot, like maybe rare, non-renewable loot type of EXP bottles that give 1 level each for example.